18+ years building resilient enterprise infrastructure across backup, recovery, systems, networking, and platform reliability. Managing an 8.7 PiB infrastructure footprint while modernizing toward cloud, automation, and Infrastructure-as-Code. Founder of Lumos Interactive โ indie game studio exploring real-time tech and AI-driven experiences.
I'm a Senior Infrastructure Engineer currently serving as a Backup Data Administrator, with 18+ years of experience managing high-scale enterprise infrastructure. I specialize in building resilient environments that protect business-critical data at multi-petabyte scale.
My current work includes enterprise backup administration, recovery readiness, storage reliability, and monitoring across an 8.7 PiB infrastructure footprint, including 200TB+ of actively protected production data across hybrid Windows, Linux, and VMware environments.
I perform routine backup verification, monitor backup job status, investigate failures, review logs, coordinate remediation, and support restore testing to verify recoverability of critical systems for disaster recovery and business continuity objectives.
I'm currently developing PowerShell-based workflows to improve backup reporting, verification consistency, and operational visibility while expanding my skills in AWS, Azure, Terraform, Docker, and CI/CD pipelines.
Outside of traditional operations, I run a personal AI lab focused on local LLMs, Ollama, and GPU-accelerated automation. I'm also the founder of Lumos Interactive, an indie game studio exploring Unreal Engine 5, game audio engineering, and the intersection of real-time technology with platform engineering.
Support backup, recovery, and storage reliability across an 8.7 PiB infrastructure footprint, protecting 200TB+ of production data.
Currently developing PowerShell-based workflows to improve backup reporting, verification consistency, and operational visibility.
Hands-on personal lab experience running local LLMs with Ollama and LM Studio for automation experiments and AI-assisted workflows.
Expanding skills in AWS, Azure, Terraform, Docker, and CI/CD to bring enterprise reliability experience into modern platform engineering.
Founder of Lumos Interactive. Building real-time experiences in Unreal Engine 5 with C++, game audio, and AI-driven world design.
A broad enterprise infrastructure background focused on backup/DR, platform reliability, monitoring, automation, systems, networking, cloud growth, and game DevOps.
Personal labs and technical learning projects focused on backup automation, cloud infrastructure, AI-assisted operations, and Unreal Engine workflows.
Terraform-deployed AWS infrastructure replicating enterprise backup architecture โ S3 with Object Lock, lifecycle policies, cross-region replication, and automated restore testing.
Simulated on-prem to cloud migration using Terraform modules โ VPC design, subnets, security groups, EC2 instances, and VPN gateway configuration.
GitHub Actions CI/CD pipeline that validates, plans, and applies Terraform changes automatically โ with Slack notifications and drift detection.
Python-based CLI tool using Ollama + local LLMs (Qwen/Gemma) to assist with infrastructure tasks โ log analysis, runbook generation, and alert summarization.
Enterprise backup and recovery system using NetVault, automated verification scripts, and monitoring with Nagios XI for 200TB+ data protection.
Experimental project connecting Unreal Engine 5 to AWS backend โ S3 asset storage, Lambda triggers, and local AI model integration for dynamic environment generation.
Automated Unreal Engine 5 build pipeline using GitHub Actions and UnrealBuildTool โ packaging, asset validation, and version tagging for indie game releases.
First title from Lumos Interactive. A dark atmospheric experience built in Unreal Engine 5 with custom C++ gameplay systems, spatial audio engineering, and AI-driven environment design.
Where enterprise infrastructure discipline meets real-time creative technology.
Dark atmospheric first-person experience. Custom C++ gameplay systems, spatial audio engineering, AI-driven NPC behavior, and procedural environment generation powered by local LLMs.
Automated Unreal Engine 5 build, packaging, and release pipeline using GitHub Actions and UnrealBuildTool โ with asset validation, version tagging, and cloud distribution.
I had the opportunity to meet and work with Angel while he was at Wyoming Medical Center, and we have continued a lasting friendship. Angel is hard working, dedicated, and has a great background/understanding of both networking and software. His experience and education, coupled with his people skills, makes him an outstanding asset to any company.
Eric Salveggio
Armavel, LLC
I worked with Angel Acosta from 2013 to 2014 as part of a 15-man team covering Wyoming, Montana, and Colorado. Angel's strength is network elements, configuration, and troubleshooting. His "Can-Do" attitude allows him to figure out almost anything. I still refer to Angel even though he has moved on to bigger and better things โ he is always full of answers and willing to help.
John Hansen
Verizon Wireless
Angel is a complete professional and highly skilled in several areas. He works every day at a high level of integrity and proficiency, while he is working he also teaches and lets you know what he is doing.
Randee Johnson
Stillwater Mortgage
Open to remote, hybrid, or relocation opportunities in platform engineering, infrastructure reliability, cloud operations, backup/DR leadership, and game DevOps.
(307) 337-8806
Greater Casper Area ยท Open to Remote / Hybrid / Relocation
Open to Opportunities